Sony’s PC learning curve hits an incline | Opinion
Now that Sony releasing its first-party titles on PC as well as PlayStation has become relatively commonplace, it’s easy to lose sight of what a major change in strategy this represents.Since Sony entered the console market thirty years ago, it has devoted an immense amount of time, money, and focus to building up a studio system to deliver a steady flow of high-quality exclusive games for PlayStation platforms. It’s not a system without its flaws or occasional failures, but it’s arguably produced the most consistent and impressive studio portfolio any publisher in this industry has ever had – rivalling, if not surpassing, Nintendo’s also superb studio system.The output of these studios is the beating heart of the PlayStation brand; the decision that their games should also launch on the PC, made a few years ago and now bearing regular fruit, is one of the biggest strategic shifts in the history of Sony as a games company. Read more
Now that Sony releasing its first-party titles on PC as well as PlayStation has become relatively commonplace, it’s easy to lose sight of what a major change in strategy this represents.
Since Sony entered the console market thirty years ago, it has devoted an immense amount of time, money, and focus to building up a studio system to deliver a steady flow of high-quality exclusive games for PlayStation platforms. It’s not a system without its flaws or occasional failures, but it’s arguably produced the most consistent and impressive studio portfolio any publisher in this industry has ever had – rivalling, if not surpassing, Nintendo’s also superb studio system.
The output of these studios is the beating heart of the PlayStation brand; the decision that their games should also launch on the PC, made a few years ago and now bearing regular fruit, is one of the biggest strategic shifts in the history of Sony as a games company.
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